Future of Learning

Learning takes place in formal classroom settings and in informal environments where opportunities to learn are sometimes episodic, occasional and even accidental. They can come in a museum, a park, a zoo, on television, in computer games, or through a cell phone. We explore these environments to find new ideas that will engage children in very active ways and create an opportune moment to learn something new.

Initiatives

  • Expeditionary Learning Schools thumbnailExpeditionary Learning Schools Outward Bound (ELS) is a comprehensive K-12 educational design that combines rigorous academic content and real world projects called Learning Expeditions with active teaching and community service.

  • This virtual time machine teaches urban students about Earth Sciences by immersing them in an online world resembling a geological era of Earth's past.

  • Immune Attack is an educational 3-D video game, funded by the Kauffman foundation, that teaches the basic concepts of immunology while getting students excited about science.

  • A game that combines scientific exploration with realistic gameplay and graphics will take middle-school science students on missions to explore and maintain healthy ecosystems in distinct bodies of water.

Highlights

Featured Resources

  • The Support Learning Foundation understands changes in education dynamics and has created a successful learning model that is based on interactivity. This personal learning experience curriculum is based on an interactive environment where students become virtual interns with a high-tech company that resides in Second Life.

  • The inaugural Future Game Designer Challenge and Conference offers an exciting opportunity for teams of middle and high school students to create the next Madden '08, Legend of Zelda or Final Fantasy.